intelligentkillo.blogg.se

Wildstar 2 vr
Wildstar 2 vr









Quality loot is still doled out to groups via a need or greed system instead of allowing all participating players to grab a goodie. Several old-fashioned design decisions weigh WildStar down a bit. Once end-game raiding and PvP get fully into swing, we're certain to see some class balancing, and I'm hoping that more classes will become more mobile as a result. Heavily armored characters like the engineer can get away with deciding to take some hits, but the esper and medic get the worst of both worlds, being both lightly armored and possessing a lot of attacks that root the character in place. It has never been fun to have to abandon an attack with a long cast time in order to move out of danger, and the frequency with which characters need to dodge in WildStar makes it even less fun.

wildstar 2 vr

Still, this combat system hybridization gets a bit awkward at times, with many classes possessing primary attacks that root them in place while they're being executed. This keeps things frantic and fun most of the time, and the experience has improved vastly from early betas. Enemies usually come in groups, and while players are well-equipped to deal with groups of foes via plenty of area-of-effect attacks, combat is often dangerous and requires player attention.

wildstar 2 vr

There are a wide variety of enemy attack patterns that are projected on the ground before they go off, giving players plenty of new things to learn as they encounter different kinds of foes. Crude Humor, Fantasy Violence, Mild Blood, Mild Language, Mild Suggestive Themes, Use of AlcoholĬombat itself is part hotkey-based with cool-downs and resource management and part action-based with enemy telegraphs that must be dodged.











Wildstar 2 vr